How to Paint Metal, Leather and Cloth So They Read as Different Materials
A repeatable material-rendering workflow for making armor, leather and cloth feel distinct through shape, value, reflections, wear and card-scale testing.
A repeatable material-rendering workflow for making armor, leather and cloth feel distinct through shape, value, reflections, wear and card-scale testing.
A hierarchy-first method for keeping fantasy characters readable inside lush green forests through silhouette, value, lighting, palette and selective detail.
A practical illustration workflow for posing a fantasy wizard so gesture, lighting, color and detail direct attention toward the spell, even at card size.